Hunter Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying brother.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted, Fighting. Bonds: Military, Religious. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp.
Alex Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his pickaxe ready. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Scribe, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Family. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 1 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (60 gp). Silver pearl (90 gp). Fire opal (1000 gp). 1 Minor magic item.
Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Bonds: Attractive, Family, Immigrant. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Gunter Brandon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His hair is cut close to his head. His eyes are likewise gray.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gunter hails from a village terrorized by goblins. His druidic abilities were realized during a raid on his village. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Optimist, Gifted. Bonds: In love, Enemies. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Tanglefoot bags.
Gilbert Barclay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, constantly wearing a brown suit, black shirt, and green tie, and is pretty ugly. His silver hair is lengthy. His hazel eyes dart from person to person.
Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with music.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Full Plate. 1 Masterwork studded leather.
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