Don Branson, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown Stetson hat and brown clothes, and a wedding ring on his left hand. His hair is golden and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: Revenge; and regain custody of his daughter
Ideals: Gifted. Bonds: In love, Nature, Adventurer, Family, Enemies. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Minor magic item.
Guy Washington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a tight fitting black shirt and pants. His black hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Insane, Antagonistic, Hedonist, Racist. Bonds: Family. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Tiger eye turquoise (16 gp). Azurite (16 gp). Obsidian (16 gp).
Chad Read, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy brown pantaloons and a tan scarf. His hair is brown and curly. He has a dull look in his blue eyes.
Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Carlton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his monstrous two handed axe always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright white hair and a scraggly beard. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Charles was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He has drifted from career to career and currently works as a Butcher.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and expand his business
Flaws: Depressed, Insane. Bonds: Attractive, Job. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.
Bernard Upton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His golden hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bernard's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: A necklace of small pink pearls (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
