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Advanced [show]


Manfred Bradly, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His brown hair is matted, messy, and big. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Bricklayer job and began his own company from there.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Flaws: Ugly, Disease, Addict, Insomniac. Bonds: Rich, Job. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Manfred Bradly, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear black pants and tee shirts. With bright golden hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed, Shy. Bonds: Poor, Mentor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Acton, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Chrysoberyl (120 gp).


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Extrovert, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Graeme, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)6 (-2) 14 (+2)14 (+2)
Skills Arcana +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Azurite (6 gp). Moonstone (30 gp). Fire opal (500 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist, Philantrophist. Bonds: Rich, Mentor, Adventurer. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

John Leighton, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Spyglass. 1 Spyglass.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a pixie cut. His eyes are brown and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Gerald Copeland, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Thunderstones. 4 Antitoxin.


Social Check DCs

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