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Advanced [show]


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Fighting. Flaws: Sensitive, Hedonist, Insane. Bonds: Adventurer, Enemies. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Abram, Male Human Monk 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: Carnelian (70 gp). Peridot (70 gp).


Social Check DCs


Percival Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His black hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Percival Wakefield, Male Human Cleric 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp.


Social Check DCs


Tim Prescott, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and typically wears pastel cloth garments or leather armor. His right hand appears badly burned and disfigured. His brown hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he would like to get married and retire

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Prescott, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 80 pp. Eye agate (16 gp). Golden yellow topaz (900 gp).


Social Check DCs


Godfrey Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a white suit. His tied-back hair is black. His amber eyes peer out from beneath his small white hat.

Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Hedonist, Antagonistic. Bonds: Nature, Family, Job. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Godfrey Cholmondeley, Male Human Aristocrat 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 17 (+3)9 (-1)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His blonde hair is kept up in a ponytail inside a deerstalker hat. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism. Bonds: Attractive, Job, Nature, Religious. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Randal Livingstone, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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