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NPC Generator

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Advanced [show]


Justin Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has no hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Insane, Shy. Bonds: Job, Rich. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Justin Cornish, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a hunchback. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Joker. Flaws: Ugly. Bonds: Military, Mentor, Rich. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Tim Ainsworth, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Jet (160 gp).


Social Check DCs


Godfrey Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His red hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Ruler business at a young age. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Antagonistic, Secretive, Ugly, Depressed. Bonds: Job. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Godfrey Marlowe, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He keeps his chestnut hair in a pixie cut. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He has achieved small success as a Performer.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Job, Debt. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Gilbert Garfield, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. Moss agate (15 gp). Bloodstone (70 gp). Pink pearl (110 gp).


Social Check DCs


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Gunter Barney, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Red-brown spinel (90 gp). Zircon (30 gp). Amber (90 gp).


Social Check DCs

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