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NPC Generator

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Advanced [show]


Kyle Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his halberd. He has white hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Flaws: Selfish. Bonds: Attractive, Enemies, Rich. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Kyle Halsey, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hunter Kent, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black cloak and cross-gartered violet stockings. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Optimist. Flaws: Insane, Disease, Insomniac. Bonds: In love. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Kent, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 80 pp. Sardonyx (40 gp).


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a tan armored body suit, with a simple grey line shooting up and back down. He wears his white hair up. His green unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Religious. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Gerald Barney, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His white hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Perry, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Norton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is singed and shortened. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Athletic, Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Theobald Norton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.


Social Check DCs

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