Theobald Vance, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he dresses well, typically a more casual-formal manner. He wears a broad hat to cover his moderate length red hair. This green eyed easterner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of brigands once and for all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 14th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Attractive, Guardian, Enemies, Rich. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 5 (-3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2000 sp.
Gilbert Southey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in blue turtlenecks beneath a grey coat with brown slacks. He has wavy white hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with dancing.
History: The child of a Navigator, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is cut short. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and an old rival family wants him found
Ideals: Gifted. Flaws: Disease. Bonds: Family, Has a crush. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 900 gp. Alexandrite (1400 gp). Black pearl (1400 gp).
Charles Redfield, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Attractive, Military. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Arnold Wallace, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Healer soon after.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. A delicate brass dragon egg (90 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


