Clerebold Gresham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the west. He worked as a nervous Bookbinder and found it very stressful. He became a Bookbinder soon after.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Anthony Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 4000 sp. Sard (30 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Balimaar has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Artistic. Flaws: Insane, Disease. Bonds: Rich. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Trey Reid, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: The child of a Sailor, who enjoyed hunting, Trey was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Poor. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Giant, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Theodoric Lancaster, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail. His brown hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Theodoric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A powerful wizard made him what he is. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and he seems to be bored by most things
Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Family, Mentor. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp. 1 Minor magic item.
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