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NPC Generator

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Advanced [show]


Adam Blakely, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His blonde hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Adventurer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Adam Blakely, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3200 sp. Peridot (80 gp). 5 Acid flasks. 5 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


John Ryley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered whip and tarnished scythe as well. His brown hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Ploughman, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

John Ryley, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: Bloodstone (60 gp).


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Miner uniform. His long chestnut hair reaches down to his waist. This violet eyed easterner is not easily forgotten.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Born to a Interpreter, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Miner has made it difficult for him to sleep.

Motivation: To protect his home; and sabotage a competitor

Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Poor, Guardian. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Peter Bentham, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 11 (+0)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries shields. He has done his best to style his black hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Hadley, Male Human Paladin 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Alexandrite (1200 gp). Coral (90 gp). Emerald (1300 gp). Chrysoberyl (90 gp).


Social Check DCs


Conrad Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his blue robe and has his bastard sword always slung over his shoulder. He wears a colorful flower in his white hair. His hazel eyes peer out from beneath his feathered blue hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Glassblower soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Marlowe, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs

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