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NPC Generator

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Advanced [show]


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His half smiles and brown eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Landon, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp. Moss agate (15 gp). Red spinel (100 gp).


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Don's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, In love, Rich. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Don Eastoft, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Wymar Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. His small hat is riddled with cuts and holes. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Wymar Hornsby, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in a clean red cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Farmer, but he got bored and became a Cartwright. He has achieved small success as a Cartwright.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Gerald Wentworth, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Frederick Marley, Male Human Barbarian 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)9 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. Black opal (900 gp). 1 Minor magic item.


Social Check DCs

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