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NPC Generator

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Advanced [show]


Randal Darlington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a red armored body suit, with a simple black line shooting up and back down. His white hair is knotted and matted. This green eyed southerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Gifted. Bonds: Adventurer. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Randal Darlington, Male Human Bard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 8 (-1)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 70 pp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His black hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Artistic. Bonds: Slave, Adventurer, Family. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Marleigh, Male Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white coat over a tan low-cut shirt, and a small hat upon his head. He keeps his blonde hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He inherited the family business which he has now maintained for 10 years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Job. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Drogo Lindsay, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)18 (+4) 11 (+0)14 (+2)
Skills Arcana +6, Athletics +2
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: Chrysoberyl (120 gp). Azurite (13 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet coat over a grey low-cut shirt, and a Stetson hat upon his head. He wears his brown hair up. His blue eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.

History: He was born in the east. Trym was born on a far eastern desert where he grew up under the tutelage of his father, an expert Carter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Trym Clifton, Male Human Ranger 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)6 (-2) 11 (+0)11 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His blonde hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.

Personality: This man loves writing and to teach people writing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Geoffrey Deighton, Male Human Aristocrat 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)18 (+4) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +7
Senses Passive Perception 9
Languages Common, Orc, Terran, Gnoll, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1000 gp. Chalcedony (20 gp). Aquamarine (1100 gp). Peridot (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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