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Advanced [show]


Frederick Upton, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His hair is short and auburn. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Frederick was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Passionate, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: In love. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Frederick Upton, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 21000 cp. 1 Masterwork studded leather. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Trey Hampton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries a battered shortspear and tarnished bastard sword as well. His red hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trey's homeland. Trey decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: Regain custody of his son; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Insane, Greedy, Secretive. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Trey Hampton, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He has done his best to style his red hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his mother. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Bonds: Attractive, Nature, Military, Immigrant, Adventurer. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Gerard Browning, Male Human Bard 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 11 (+0)19 (+4)
Skills Animal Handling +3, Deception +7
Senses Passive Perception 10
Languages Common, Aquan, Elven, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 900 gp.


Social Check DCs


Diggory Ramsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He has black hair. His amber eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Scribe, his father struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Diggory Ramsay, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in green turtlenecks beneath a black coat with pastel slacks. His golden hair is long and unkept. He has several tiny amber earrings on each ear.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and money/treasure

Flaws: Ugly, Depressed. Bonds: Rich, Military, Adventurer. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Mitchell, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Deep green spinel (60 gp).


Social Check DCs

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