Diggory Richie, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Poor, Religious. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 3000 sp.
Robert Barney, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a grey scarf. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has drifted from career to career and currently works as a Armorer.
Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 200 gp. Blue quartz (6 gp).
Bertram Asheton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a club on his belt. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Insomniac, Greedy. Bonds: Military. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp. Red garnet (130 gp). Alexandrite (1600 gp). Hematite (4 gp). Iolite (60 gp). 1 Minor magic item.
Conrad Stafford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.
Motivation: He's in love.
Ideals: Gifted, Athletic. Flaws: Shy, Lazy. Bonds: Attractive. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 48000 sp. Alexandrite (1000 gp). Blue quartz (5 gp). Rich purple corundum (1100 gp). Rhodochrosite (5 gp). 1 Minor magic item.
Anthony Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is brown. His amber unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying brother.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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