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Trey Byron, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is knotted and matted. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Immigrant, Job. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Byron, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 12000 cp.


Social Check DCs


Jocelyn Roscoe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich northern family. His father was a mechanic, and taught him how to fix just about anything. He struck the Barkeep job and began his own company from there.

Motivation: To be a Ploughman again.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Roscoe, Male Human Bard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Prescott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and beady.

Personality: Eccentric and domineering, Everard will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and nothing but the best is good enough for him

Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Everard Prescott, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. Fire opal (600 gp). Onyx (30 gp).


Social Check DCs


Lance Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of dire rats once and for all.

History: Lance was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and doesn't want to be a merchant and was forced into it by his family

Ideals: Justice. Flaws: Disease, Hedonist. Bonds: Enemies, Job, Family. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Melancon, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 19000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Dean Beitz, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is heavily combed to the left. This blue eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Beitz, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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