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NPC Generator

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Advanced [show]


Dean Vance, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is silver and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His druidic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is content; and someone believes him a fraud

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Enemies, Military. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Dean Vance, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Good lock. 1 Climber’s kit.


Social Check DCs


Cory Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a ceremonial dagger. His black hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, his parents were killed by a brigands raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Cory Dryden, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Star rose quartz (40 gp). Black pearl (600 gp). Deep green spinel (160 gp).


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His hair is black, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Locksmith business at a young age. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Aldous Darlington, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Gunter Fulton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has a brown handlebar mustache and slicked back brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Barkeep, Gunter learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Enemies, Job, Immigrant, Adventurer. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Gunter Fulton, Male Human Warlock 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)5 (-3)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Reynard Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: Eccentric and domineering, Reynard will drive conversation. He is able to make almost anything out of random pieces of junk.

History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Reynard Rylan, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 12 (+1)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Aquamarine (1200 gp). Violet garnet (1200 gp). Lapis lazuli (6 gp). Black pearl (1200 gp).


Social Check DCs

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