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Advanced [show]


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is singed and shortened. His eyes are violet and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Pacifist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Trey Skelton, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)10 (+0) 14 (+2)19 (+4)
Skills Deception +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Obsidian (4 gp). Deep blue spinel (200 gp). White pearl (140 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. His eyes are violet and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Hallewell, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is cut close to his head. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Enemies. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Clifton, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 6 (-2)15 (+2)
Skills Investigation +5, Stealth +3
Senses Passive Perception 8
Languages Common, Infernal, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Geoffrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Geoffrey studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Joker, Gifted. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Geoffrey Kinsley, Male Human Aristocrat 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 19 (+4)15 (+2)
Skills Performance +5, Survival +7
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. 1 Full Plate.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker. Flaws: Insane, Depressed. Bonds: Rich, Immigrant. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Anselm Winthrop, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)6 (-2) 8 (-1)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs

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