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Advanced [show]


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Thomas Beckwith, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)6 (-2) 13 (+1)11 (+0)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 27000 sp.


Social Check DCs


Clerebold Jacobs, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. This hazel eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Hunter, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Joker. Bonds: Attractive, Slave, Poor, Nature. Occupation: Miner

Voice: Raspy

Attributes [hide]

Clerebold Jacobs, Male Human Sorcerer 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 800 gp. Star ruby (1600 gp).


Social Check DCs


Kody Walcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his white hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Kody Walcott, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)6 (-2) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. 1 Superior lock. 1 Simple lock.


Social Check DCs


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Opinionated, Extrovert. Bonds: Rich, Attractive. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Peter Graham, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)18 (+4) 12 (+1)15 (+2)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Auran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 4 years old his parents immigrated from the south. His psionic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and wants to raise his children well

Ideals: Gifted. Flaws: Mundane. Bonds: In love, Family, Immigrant. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Manfred Shelley, Male Human Warlock 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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