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NPC Generator

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Advanced [show]


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple brown robe with violet stripes complete with hood and is in decent physical shape. His golden hair is cut short. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Gerard Copeland, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 7 (-2)9 (-1)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Thornton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His auburn hair is long and unkept. His eyes are blue and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Odo Thornton, Male Human Monk 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His auburn hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great joy in being the best Mayor in town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Balimaar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mayor. He struck the Mayor job and began his own company from there.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Job, Immigrant. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Abram, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Thomas Kenley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. He sports a flattop hair cut. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the east. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Rich, Immigrant. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Thomas Kenley, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)15 (+2) 18 (+4)7 (-2)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +7

Possessions: 4000 sp. 1 Superior lock.


Social Check DCs


Dean Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is thinning but still full. This amber eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Mason, but he was a colossal failure. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Rich. Occupation: Sage

Voice: Whispers

Attributes [hide]

Dean Clapham, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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