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Advanced [show]


Randal Upton, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Assassin in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Job, Rich, Has a crush, Adventurer. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Upton, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Anderton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His skin is also unnaturally pale. He has a long silver beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist, Opinionated. Flaws: Ugly, Mundane, Insane. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Ralf Anderton, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. Eye agate (11 gp). Coral (60 gp). Aquamarine (700 gp).


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Poor, Religious. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 4 Smokesticks. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Norman Harlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a red coat, and a wedding ring on his right hand. His hair is chestnut and very short. His fierce amber eyes like to dwell on things.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Job, Family. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Norman Harlow, Male Human Druid 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 700 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He has styled his black hair well, parting it to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: Anselm hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Insane, Hedonist, Depressed. Bonds: Enemies. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Anselm Barney, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 17000 sp.


Social Check DCs

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