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NPC Generator

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Advanced [show]


Conrad Harrington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. With bright auburn hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Addict. Bonds: Attractive, Poor, Adventurer, Family, Religious. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Conrad Harrington, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1200 sp. 1 Everburning torch.


Social Check DCs


William Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Job, Family. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

William Tickle, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Justin Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He has a long chestnut beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Justin was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Justin Halsey, Male Human Wizard 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)19 (+4) 13 (+1)10 (+0)
Skills Arcana +7, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154432100000

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears black leather gloves, a black jacket, and tight pants. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and money/treasure

Flaws: Antagonistic. Bonds: Religious, Rich, In love, Adventurer. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Berkeley, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)6 (-2) 14 (+2)8 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sailor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his auburn hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Gunter studied abroad. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted. Flaws: Addict, Insane. Bonds: Attractive, Military, Family. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Gunter Garrick, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp.


Social Check DCs

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