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NPC Generator

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Advanced [show]


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Dyer. With bright white hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Adventurer, but he got bored and became a Dyer. He has worked as a Dyer like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Logical. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Brandon, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Heward Anderton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tan trousers with brown and red striped suspenders. He wears various colorful collared shirts. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Debt. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Anderton, Male Human Fighter 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: This man wears a black top hat and black clothes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is thinning but still full. His fierce hazel eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 6 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: To be a Sage again.

Flaws: Impulsive. Bonds: Rich, Religious, Immigrant, Job. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Trey Harrington, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Solid gold idol (900 gp). Old masterpiece painting (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Theodoric Clinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a black and brown robe with the hood down. His hair is blonde and curly. He has several tiny jet earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker. Flaws: Insane. Bonds: Rich, Has a crush, Slave. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Theodoric Clinton, Male Human Monk 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1800 gp. Old masterpiece painting (2200 gp). Gold dragon comb with red garnet eye (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item.


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Addict, Shy. Bonds: Religious. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Arnold Nash, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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