John Everleigh, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a blue poncho over his likewise colored trousers and shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.
History: He comes from a rich western family. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Joker. Bonds: Attractive, Rich, Military, Family. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerard Watson, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Attractive, Religious, Family. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1900 sp. Rhodochrosite (7 gp). Coral (80 gp). Sardonyx (50 gp). 1 Masterwork Common Ranged Weapon.
Kyle Stanton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Attractive, Poor, Mentor. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Chad Perry, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and very short. This violet eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Expand his business; and he's looking for his big break
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp.
Hugh Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut short. His thin eyebrows rest above his beady violet eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Joker. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!