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Advanced [show]


William Moreno, Male Human [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor, and sports empty pouches on his belt. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has drifted from career to career and currently works as a Assassin.

Motivation: Further expansion of business; and marry his brother to traveling adventurers

Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

William Moreno, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)12 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 6000 sp. Bloodstone (60 gp). Chalcedony (60 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a blue tunic with grey highlights, and long blue pants that bunch up around his shoes. His hair is long and brown with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Opinionated. Bonds: Job, Religious, Mentor, Family. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Anselm Payton, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)7 (-2) 15 (+2)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 cp. 1 Masterwork Common Melee.


Social Check DCs


Cory Stanley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To be a Scribe again; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Adventurer, In love, Job. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Cory Stanley, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 300 gp. White opal (1400 gp). Peridot (50 gp).


Social Check DCs


Drogo Snowdon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears baggy violet pantaloons and a tan scarf. He has styled his silver hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Drogo studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Wishes to resurrect an old love; and his relatives are trying to arrange a marriage

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Family, In love. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Drogo Snowdon, Male Human Warlock 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp. Violet garnet (1500 gp).


Social Check DCs


Don Darby, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of maces on his belt, each one with a emerald on the hilt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Don studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Philantrophist, Gifted. Flaws: Addict, Shy. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Don Darby, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)11 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Moss agate (13 gp). Aquamarine (1200 gp). Azurite (13 gp). 1 Spyglass.


Social Check DCs

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