Henry Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt, and he perpetually has his sai ready. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Henry hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Enemies, Job. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Gomory Holton, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Layabout mother left him crippled. He was granted divine powers by his dying brother.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Disease, Fearful. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Deep blue spinel (600 gp). Sard (40 gp). Jet (40 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Ridley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, green cloak. He wears his white hair up. His face is covered beneath a completely black helmet.
Personality: This man loves painting and to teach people painting more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: Gerald hails from a village terrorized by orcs. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Pacifist. Bonds: Enemies, Family. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 5 (-3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: 17000 sp. Tiger eye turquoise (15 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Moss agate (15 gp).
Gunter Gentry, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He wears his black hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Family, Nature. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 22000 cp. 1 Minor magic item.
Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is unkempt and raggedy. His brown eyes peer out from beneath his wide-brimmed white hat.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Herbalist, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Miner. He has drifted from career to career and currently works as a Miner.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
