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NPC Generator

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Advanced [show]


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Immigrant. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Snowdon, Male Human Paladin 10
Medium (5'2") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Giant
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1800 gp. Bloodstone (50 gp). Pink pearl (150 gp). Rock crystal (50 gp). Iolite (50 gp). Black star sapphire (1300 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white hair in a pixie cut. His brown eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Artistic. Flaws: Depressed. Bonds: Enemies. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Drogo Bentham, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Terran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Impulsive. Bonds: Religious, Adventurer, Family. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Anselm Kelsey, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Tiger eye turquoise (5 gp). Chrysoberyl (100 gp).


Social Check DCs


Hubert Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of death around his neck, and a shield on his belt. His black hair is greasy and uncared for. His amber eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the large cave and found the beat up shield and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Hubert Hampton, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Huxley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. With bright chestnut hair and a scraggly beard. His eyes are green and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Wants to work out more often.

Ideals: Disciplined, Athletic. Bonds: Attractive, Family, Poor. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Aldous Huxley, Male Human Ranger 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills History +3, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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