Gomory Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His brown hair is matted, messy, and big. His blue eyes dart from person to person.
Personality: This man loves music and to teach people music more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 45000 sp. Lapis lazuli (8 gp). Zircon (60 gp). Tiger eye turquoise (8 gp). 1 Average lock. 1 Good lock. 1 Masterwork Artisan’s tools.
Nicholas Fidget, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Athletic, Gifted, Artistic. Flaws: Hedonist. Bonds: Rich, Has a crush. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1900 sp. 1 Banded mail. 1 Darkwood Buckler. 1 Half-Plate.
John Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Assassin business at a young age. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Forgetful, Antagonistic. Bonds: Poor, Job. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Conrad Berkeley, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a tan coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears a top hat to cover his moderate length golden hair. His eyes are violet and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Carter.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Job, In love. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp.
Bertram England, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting tan shirt and pants. His black hair is long and unkept. His brown eyes have a joyful gleam in them most of the time.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast desert. He was an athlete and attended two major summer competitions. He never won. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against drow; and he's repulsed by the pc
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
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