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NPC Generator

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Advanced [show]


Cory Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a blue and brown robe with the hood down. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Rich, Family. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Cory Willoughby, Male Human Rogue 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Ernest Blakeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears grey leather gloves, a grey jacket, and tight pants. His red hair is smooth and relatively long. He is baby faced.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north his family was never financially stable. In his 17th year, his parents were killed by a giants raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To clean up the streets; and many giants want him driven away

Flaws: Fearful, Secretive. Bonds: Enemies, Poor, Guardian. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Ernest Blakeley, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Dustin Law, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a flapper bob. His brown eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.

History: Dustin was raised in a hard working conservative environment. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and someone believes him a fraud

Bonds: Attractive, Job, Military, Family, Enemies. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Law, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears silk and lounges about seductively. His black hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Dyer, Gilbert learned a great deal about his mother's area of expertise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to prove his worth to the world

Flaws: Impulsive, Fearful. Bonds: Attractive, Religious, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Ashley, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Solomon Clapham, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 17 (+3)8 (-1)
Skills Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Aquamarine (1200 gp).


Social Check DCs

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