Roland Remington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is kept up in a ponytail inside a Stetson hat. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Persistence, Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Rich. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 cp. 1 Minor magic item.
Roland Gladstone, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Roland was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and doesn't want to be a jeweler and was forced into it by his family
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Slave, Family. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. Onyx (20 gp). Obsidian (12 gp).
Diggory Ridley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His skin is fair and his fingers are delicate and long. His auburn hair is unkempt and raggedy. His eyes are likewise brown.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: A powerful necromancer made him what he is. A freak accident while working with his Miner mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and a deep hatred of dire rats
Flaws: Ugly, Disease, Selfish. Bonds: Poor, Mentor, Slave. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. Pink pearl (80 gp). Hematite (4 gp).
Wymar Chester, Male Human [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he dresses like a well dressed Apothecary does. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.
Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: Gifted from a young age, Wymar studied abroad. He married young, but lost his spouse to drow. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Extrovert, Gifted. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Red spinel (160 gp). Moonstone (50 gp). Sardonyx (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Trym Darby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his sickle. He has moderate length brown hair. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Now he works as a poetry tutor during his time off.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Depressed. Bonds: Poor, Military. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 10 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 20 pp. Onyx (60 gp). Star rose quartz (60 gp).
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