Alexandre Milton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His brown hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Solid gold idol (600 gp).
Robert Dryden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His auburn hair is long and unkept. His eyes are likewise blue.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 80 pp. Eye agate (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan cloak and cross-gartered blue stockings. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he feels kind of lost in life
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Poor, In love. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1
Possessions: 400 gp. 1 Minor magic item.
Solomon Langley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears baggy blue pantaloons and a yellow scarf, and his gloved hand is found clutching a shortbow. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Military, Guardian. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Alex Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black shirt with thin green vertical stripes and pastel pants. He wears a deerstalker hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Locksmith business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Secretive, Ugly, Insane. Bonds: Job, Enemies. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (15 gp). Deep green spinel (100 gp). Fiery yellow corundum (1600 gp). Carnelian (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!