Shane Deighton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Joker. Bonds: Attractive, Rich, Religious. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 90 pp.
Henry Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His long silver hair is drawn into a two foot long braid. His eyes are hazel.
Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Impeccable. Bonds: Adventurer, Poor. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Adelard Shelly, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and money/treasure
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Henry Preston, Male Human [Permalink]
Personal [hide]
Description: This man wears a black coat over a brown low-cut shirt, and a broad hat upon his head, and sports empty pouches on his belt. His brown hair is unkempt and raggedy. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Mortician.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Mentor. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 3000 sp. Violet garnet (800 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He has golden hair. His eyes are brown and beady.
Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 2000 sp. White pearl (90 gp). 1 Minor magic item.
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