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Advanced [show]


Cory Eastoft, Male Human [Permalink]

Personal [hide]

Description: This northern man has the majority of his body covered in plate. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his father. Cory was born on a far northern island where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: German accent

Attributes [hide]

Cory Eastoft, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 10000 cp. Eye agate (9 gp). Red-brown spinel (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His chestnut hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful wizard made him what he is. Gunter was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Performer. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Shy. Bonds: Poor, Immigrant, Slave, Mentor. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Braxton, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Mentor. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Kyle Ramsay, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)18 (+4) 16 (+3)9 (-1)
Skills Persuasion +2, Religion +7
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Shoemaker, who enjoyed hunting, Kyle was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Kyle Livingstone, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)10 (+0) 12 (+1)5 (-3)
Skills Deception +0, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Deep blue spinel (1600 gp). Pink pearl (130 gp). Jasper (70 gp).


Social Check DCs


Simon Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His silver hair is knotted and matted. He has hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Guard mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Enemies. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Dryden, Male Human Cleric 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 50 pp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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