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Advanced [show]


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He is a Deep Scion in disguise. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Yeardley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Springfield, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, marred by beers. His white hair is kept up in a ponytail inside a feathered hat. His brown eyes peer out from beneath his feathered red hat.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Trey Springfield, Male Human Monk 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by sweets. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Staurheim, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)7 (-2) 14 (+2)10 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. White opal (1100 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear flannel, marred by sweets. He has blonde hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Glassblower, who enjoyed hunting, Charles was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Nature, Mentor, In love. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Charles Shelley, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 16 (+3)7 (-2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. Banded agate (7 gp). Silver pearl (90 gp).


Social Check DCs


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His red hair, when down, is lengthy. His hazel eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Forgetful. Bonds: Religious, Mentor. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Graeme, Male Human Fighter 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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