Balimaar Beitz, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his white hair. His eyes are a pleasant violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Balimaar was born the youngest of three triplets. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 14000 sp. Citrine (50 gp). Malachite (7 gp). Peridot (50 gp). 1 Chain shirt.
Gomory Middleton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Painter uniform. His tied-back hair is auburn. His brown unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Gomory was born in the east. At a young age he loved to build and create. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He now owns his own business.
Motivation: To be a Crown-heir again; and expand his business
Ideals: Disciplined, Philantrophist, Persistence. Flaws: Disease. Bonds: Job. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Retire the richest man in the east; and he has money and likes to spend it
Ideals: Athletic, Entrepeneur. Bonds: Rich, Nature, Job. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 6000 sp.
Ernest Stanton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has no hair. His green eyes dart from person to person.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 27000 cp. 1 Minor magic item.
Drogo Lindsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Violet garnet (800 gp). Emerald (1300 gp). Deep green spinel (120 gp). Jade (120 gp).
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