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NPC Generator

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Advanced [show]


Dustin Weld, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. This amber eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west his family was never financially stable. His childhood dream was to be a Ruler, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Flaws: Selfish. Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Dustin Weld, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Golden pearl (160 gp). Black pearl (1000 gp).


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a red small hat and red clothes. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: John lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and regain custody of his son

Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful, Depressed. Bonds: Family. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

John Wellington, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Adelard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. His brown hair is cut short. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Adelard Marlowe, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Peter Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. His long blonde hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of specialists.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Insane, Addict, Secretive. Bonds: Rich, Attractive. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Peter Bradley, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: He is a Hag in disguise. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Theodoric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theodoric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theodoric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Addict, Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Theodoric Quinton, Male Human Adept 10
Medium (5'8") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 19000 sp. Amber (40 gp). Violet garnet (1000 gp). Jade (40 gp). Onyx (70 gp). Jade (40 gp). Jet (40 gp). Brown-green garnet (40 gp).


Social Check DCs

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