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NPC Generator

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Advanced [show]


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Adley, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)16 (+3) 13 (+1)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and prefers to wear black clothing when he does not wear armor. His left leg appears badly burned and disfigured. He keeps his long chestnut hair kept up in a rat tail. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic, Secretive. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Mitchell, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 5 (-3)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


John Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born blind and as such lacked many opportunities for work. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Selfish, Disease. Bonds: Enemies, Adventurer. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

John Weston, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)8 (-1) 10 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 pp. White pearl (70 gp). Azurite (8 gp). Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black trousers with green and yellow striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. His eyes are likewise green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Doctor, Simon learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Simon Anderton, Male Human Druid 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 11 (+0)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. Zircon (60 gp). White pearl (40 gp). Red spinel (40 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his black robe. His silver hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

John Ainsworth, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2200 sp.


Social Check DCs

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