Charles Barney, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His skin is fair and his fingers are delicate and long. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Further expansion of business; and to reunite with his absent mother
Ideals: Artistic. Flaws: Shy, Insane. Bonds: In love, Family, Job. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: Rich purple corundum (700 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Kelsey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and typically wears tan cloth garments or leather armor. His chestnut hair is heavily combed to the left. His eyes are likewise amber. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Slave, Family. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Balimaar Webley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He wears his red hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 60000 cp.
Randal Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair has been sun bleached extensively. His gray eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Randal was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove his worth to the world; and sabotage a competitor
Flaws: Ugly, Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 500 gp.
Hugh Sutherland, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Actor uniform. He has a long red beard with little hanging trinkets. His violet eyes dart from person to person.
Personality: This man loves poetry and to teach people poetry more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Actor.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
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