Diggory Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a well pressed and immaculate suit (or dress). His right hand appears badly burned and disfigured. His blonde hair is cut short with large spiked bangs in the front. His green unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. Diggory was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Beggar. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world
Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Bertram Walcott, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Brewer business at a young age. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. Obsidian (9 gp).
Percival Stafford, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears a tight fitting red shirt and pants. He has a brown handlebar mustache and slicked back brown hair. His blue eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Attractive. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a green coat with tan slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. His brown eyes peer out from beneath his feathered black hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: Guy hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted, Artistic. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he usually wears his brown robe and has his shield always slung over his shoulder. His brown hair is singed and shortened. His eyes are likewise brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Depressed, Disease. Bonds: Adventurer, Job. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp. 1 Minor magic item.
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