Ralf Kelsey, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is portly but not overly obese. His silver hair is greasy and uncared for. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the east. Brilliant and gifted he never wanted to apply himself. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a crush on the local Assassin; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Poor. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 46 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 190 pp. Lapis lazuli (6 gp). Tourmaline (110 gp). Banded agate (6 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). White pearl (110 gp). Tourmaline (110 gp). Star ruby (800 gp).
Thomas Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: To reunite with his old friends.
Ideals: Passionate, Logical. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
Godfrey Woods, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a fancy brown suit. His silver hair is still thick. His green eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Attractive, Military, Rich, Enemies. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Reynard Allerton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear grey clothing when he does not wear armor. He has a long black beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Poor, Job, Enemies. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Clerebold Barclay, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fortune-teller. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his silver hair in a flapper bob. His gray eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!