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Advanced [show]


Arnold Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His chestnut hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.

History: Arnold was born the youngest of three triplets. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his sister to traveling adventurers; and he has a crush on the local mercenary

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Has a crush, Family, Enemies. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Arnold Oakley, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills History +1, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. Sapphire pendant on gold chain (900 gp). 1 Minor magic item.


Social Check DCs


Alex Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a crossbow on his belt. His long blonde hair reaches down to his waist. He has several tiny sapphire earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Alex Acton, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 5 (-3)13 (+1)
Skills Animal Handling -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky tan painted plate armor. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes.

Personality: Eccentric and domineering, Anselm will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anselm was born the youngest of three triplets. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Insane, Shy. Bonds: Adventurer, Family. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Anselm Ridley, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Robert was born on a far southern island where he grew up under the tutelage of his father, an expert Hunter. He has achieved small success as a Hunter.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Gifted, Philantrophist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Robert Fawcett, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. Banded agate (12 gp). Blue quartz (12 gp). Silver pearl (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Gerard Myerscough, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Amber (60 gp). Rhodochrosite (11 gp). Moonstone (50 gp). 1 Simple lock. 1 Good lock. 1 Healer’s kit.


Social Check DCs

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