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NPC Generator

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Advanced [show]


Adam Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered north to less war torn lands. He was always very intelligent and has formed a secret society of specialists.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Greedy, Secretive, PTSD. Bonds: Mentor, Family. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Adam Leighton, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5

Possessions: 100 gp. Emerald (600 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Clerebold Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His black hair and beard is wavy and long. His eyes are likewise green.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by brigands. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Disease, Insomniac. Bonds: Rich, Enemies, Slave. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Hadlee, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 7 Acid flasks. 2 Holy water. 3 Tanglefoot bags.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. He has done his best to style his golden hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of northern immigrants he idolized his father. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and to clean up the streets

Ideals: Logical. Flaws: Emotional, Secretive. Bonds: Poor, Immigrant, Guardian. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Mitchell, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Jocelyn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Gifted, Justice. Bonds: Slave, Family, Rich. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Jocelyn Benson, Male Human Cleric 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 17 (+3)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 200 gp. Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Remington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a brown cloak and cross-gartered white stockings. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Attractive, Rich, Slave. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Remington, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Obsidian (7 gp). Jade (160 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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