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Advanced [show]


Hunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple black robe with tan stripes complete with hood. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Gardener. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Hunter was raised in a hard working conservative environment. After coming to the age of reason, Hunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Hunter Ainsley, Male Human Aristocrat 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: Star rose quartz (40 gp). Blue quartz (6 gp). Aquamarine (500 gp). Red spinel (90 gp). Obsidian (6 gp). White pearl (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Kody Charlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his white robe and has his falchion always slung over his shoulder. He wears his silver hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and doesn't want to be a marshal and was forced into it by his family

Ideals: Joker, Persistence. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Kody Charlton, Male Human Fighter 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Dustin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and violet pants. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Justice, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Dustin Hadleigh, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Spyglass.


Social Check DCs


Charles Clayton, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Charles began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and retire the richest man in the north

Ideals: Pacifist, Entrepeneur. Bonds: Enemies, Religious. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Clayton, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Moreno, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He keeps his long golden hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Conrad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly, Addict, Sensitive. Bonds: Military. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Conrad Moreno, Male Human Warrior 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 20000 cp. Jeweled gold crown (2000 gp).


Social Check DCs

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