Alexandre Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Family, Has a crush. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Kody Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, yellow cloak. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: Born to a Animal Trainer, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Hedonist, Insane. Bonds: Poor, Family. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp.
Simon Snowdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His white hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Simon will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Military, Family, Rich. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. Tourmaline (40 gp). Tourmaline (40 gp). Banded agate (13 gp).
Thomas Norton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears violet leather gloves, a violet jacket, and tight pants, and a wedding ring on his right hand. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: In love, Attractive, Slave, Religious. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His tied-back hair is auburn. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Locksmith.
Motivation: His religion dominates his actions; and balancing his hectic life and new locksmith responsibilities is difficult
Bonds: Attractive, Job, Enemies, Poor, Religious. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
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