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NPC Generator

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Advanced [show]


Rolf Ryley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Rolf Ryley, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. His hair is long and silver with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Shy, Disease, Insomniac. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Gerald Windsor, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a slave trader and was forced into it by his family

Flaws: Depressed, Impulsive. Bonds: Poor, Adventurer, Family, Slave. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Godfrey Weld, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)5 (-3) 10 (+0)13 (+1)
Skills History +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trey Stanton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Mayor uniform. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Insane, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Trey Stanton, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Axton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green broad hat and green clothes. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise amber.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. He worked as a nervous Cook and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against drow; and he is unsatisfied with his job

Flaws: Hedonist, Mundane. Bonds: Attractive, Guardian, Job, Enemies. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Anselm Axton, Male Human Ranger 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)11 (+0) 13 (+1)6 (-2)
Skills Intimidation +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 100 gp. Golden yellow topaz (900 gp). Sard (60 gp). Coral (70 gp). Bloodstone (60 gp).


Social Check DCs

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