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NPC Generator

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Advanced [show]


Diggory Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His white hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Moreno, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His auburn hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Sage, William learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sage responsibilities is difficult

Flaws: Secretive. Bonds: Attractive, Job, Nature, Guardian. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

William Deighton, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 6 (-2)9 (-1)
Skills Acrobatics +5, History +6
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 40000 cp.


Social Check DCs


Ernest Rodney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Marshal profession.

History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Marshal again; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Rich, Job. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Ernest Rodney, Male Human Druid 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 17 (+3)12 (+1)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has done his best to style his golden hair to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Carter. He has drifted from career to career and currently works as a Carter.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Joker, Impeccable. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Weld, Male Human Sorcerer 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 300 gp.


Social Check DCs


Dean Quinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears an entirely white suit with tan socks and a vest with buckled shoes. His hair is always cut to a buzz. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He seems to be bored by most things; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Passionate. Flaws: Disease, Mundane. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Dean Quinton, Male Human Aristocrat 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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