Don Axton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. He has a small bristly mustache and wavy brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Bonds: Attractive, Religious, Military, Slave. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Roland Dumph, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear tan pants and tee shirts, marred by chocolates. His brown hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Roland's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy, Disease. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 3 (-4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp.
Balimaar Yorke, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a white cloak and cross-gartered tan stockings. He is tall, broad shouldered and powerfully built. His brown hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Balimaar was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Scribe soon after.
Motivation: Sabotage a competitor; and an old rival family wants him found
Flaws: Racist. Bonds: Attractive, Job, Religious, Family. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Auran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 gp. Coral (70 gp). Alexandrite (600 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Ansley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple brown robe with white stripes complete with hood. His long chestnut hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home.
Flaws: Impulsive, Antagonistic. Bonds: Guardian, Attractive. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Amethyst (140 gp). Hematite (4 gp). 6 Acid flasks. 1 Smokesticks. 6 Acid flasks.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has wavy black hair. He has gleaming, smiling green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Brewer.
Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Immigrant. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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