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NPC Generator

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Advanced [show]


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His long white hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Odo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He struck the Layabout job and began his own company from there.

Motivation: To prove his worth to the world; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Shy, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Clapham, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp. White opal (900 gp). Moonstone (20 gp).


Social Check DCs


Norman Charlton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He became a Navigator soon after.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Gifted. Flaws: Shy, Disease, Depressed. Bonds: Rich, Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Norman Charlton, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Lapis lazuli (12 gp). Deep green spinel (100 gp). Lapis lazuli (12 gp). Amber (100 gp).


Social Check DCs


Guy Stansfield, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Cartwright uniform, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes peer out from beneath his deerstalker black hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: The child of a Sage, who enjoyed hunting, Guy was taken on many hunting expeditions. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He became a Cartwright soon after.

Motivation: To protect his home; and expand his business

Ideals: Optimist, Gifted. Bonds: Job, Nature, Guardian. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Guy Stansfield, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Dean Acton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: Dean was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Healer for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Job, Slave. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Dean Acton, Male Human Paladin 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 27000 sp.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. With bright golden hair and a scraggly beard. His eyes are likewise green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Diggory Home, Male Human Ranger 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Jade (40 gp). 1 Minor magic item.


Social Check DCs

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