Patrick Ashton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 48000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. He has a black handlebar mustache and slicked back black hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.
Motivation: To pay off his debts; and wants his loneliness to end
Flaws: Sensitive, Disease. Bonds: Has a crush, Adventurer, Debt. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Azurite (6 gp). Red spinel (90 gp).
Trym Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tan leather gloves, a tan jacket, and tight pants. His golden hair is singed and shortened. He has a dull look in his gray eyes.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: The child of northern immigrants he idolized his father. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He left for the north, certain he would find work there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Fearful. Bonds: Poor, Job, Immigrant. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Alex Enfield, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears bulky green painted plate armor. His hair is auburn, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Fletcher business at a young age. Cursed with unlife at a very young age, Alex has worked very hard to control his curse. He became a Fletcher soon after.
Motivation: Further expansion of business; and to be a bricklayer again
Flaws: Insane, Disease. Bonds: Attractive, Family, Job. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Holy water. 3 Holy water. 7 Acid flasks.
Alex Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear pastel pants and tee shirts. His long white hair reaches down to his waist. His violet unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: Alex hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted arcane powers by his dying sister.
Motivation: Revenge.
Ideals: Optimist, Gifted. Flaws: Disease, Racist. Bonds: Enemies. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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