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NPC Generator

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Advanced [show]


Everard Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. Some 7 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Immigrant, In love. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Everard Thorpe, Male Human Barbarian 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and a wedding ring on his left hand. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: The child of a Architect, who enjoyed hunting, Ralf was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: In love, Religious, Nature, Immigrant. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Ralf Bentham, Male Human Aristocrat 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 4 (-3)9 (-1)
Skills Athletics +6, Medicine +0
Senses Passive Perception 7
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Smoky quartz (50 gp). Violet garnet (600 gp). Golden pearl (40 gp). Obsidian (6 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Enemies, Adventurer. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Lance Shirley, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)16 (+3) 17 (+3)10 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his sickle ready. His red hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Guy Clifford, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to cover his moderate length red hair. His gray eyes peer out from beneath his small blue hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother.

Ideals: Opinionated, Philantrophist, Entrepeneur. Bonds: Family. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

William Lindsey, Male Human Ranger 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Arcana +1, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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