Trey Blakeley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a white armored body suit, with a simple grey line shooting up and back down. He wears his blonde hair up in a very large beehive style do. His green unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Rich. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (200 gp).
Hugh Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His red hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Mortician, who enjoyed hunting, Hugh was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Unemployed for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Flaws: Hedonist. Bonds: Rich, Job, Nature, Family, Religious. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Magnifying glass. 1 Good lock.
Jocelyn Trollope, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bow. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Passionate, Gifted, Persistence. Bonds: Military. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 4 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 40000 cp. 1 Full Plate. 1 Half-Plate. 1 Breastplate. 1 Full Plate.
Everard Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Godfrey Alston, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. His blonde hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Adventurer mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insane. Bonds: Poor, In love. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!