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Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white small hat and white clothes. He is tall, broad shouldered and powerfully built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His skin is flawless and his gray eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roger was born with his father's beautiful face. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Attractive, Military, Immigrant, Family. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Roger Wellington, Male Human Monk 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp).


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: Diggory was born with his father's beautiful face. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a bellfounder and was forced into it by his family

Ideals: Athletic, Joker. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Diggory Mitchell, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Alexandrite (700 gp). Tourmaline (140 gp). Golden pearl (140 gp). 1 Minor magic item.


Social Check DCs


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt, and carries falchions. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local fortune-teller

Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Nature, Poor. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Simon Livingstone, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Henry Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his mother before him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Mentor, Job. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Kimberly, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Bullseye lantern. 1 Good lock. 1 Superior lock. 1 Superior lock.


Social Check DCs


Wymar Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports red clothing, slightly heavier than average wear. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Wymar Melancon, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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